More sets are in the works, so please share your comments about your use of Sets A & B,
and/or any desires you may have for future sets so I can better supply the best product. Contact:
tomsdrop@swbell.net
Thank you for your support…and as Solo said:
please uphold my copyrights as these are my creations and at the moment also my primary source of income.
2.5D Trees
These tree component files are configured to import into SketchUp as “face-me” components.
They are built to appear as if they were a 3d tree component, but using multiple leaf-bunch png images instead of individual leaf meshes,
so the poly-count is quite low…each tree file approx. 100 to 200k. As you orbit left-to-right,
the components rotate to always face the camera; as you orbit horizontal-to-vertical, the component construction fools the eye into believing the tree is fully formed in 3D.

Each tree component uses a differently named leaf-bunch image (inside a component) so each can be edited individually for hue, saturation, and brightness.
Just alt-right-click on any leaf-bunch with the bucket-tool to edit the image as you would any material in the material editor. (The HSB panel in the editor allows the most subtle control…see the circled settings below.)

The stars above indicate the layer, component, and material naming logic for all my tree components.
For “hidden-line” (BW only) view mode, turn off the TDimg layer; for export into some rendering apps,
turn off the TDshdw layers and the pngs will cast some beautiful shadows on their own (I’m told Vray also requires the included alpha channel images).
Some rendering apps (including Vray) require the png images to be exploded into a material: select one leaf-bunch image (inside one of the image components,
inside the group of leaf-bunch components, inside the tree component), explode the image (just the image), then hide the 4 edges of the face you just created.